Fable: Legends

Role
Senior 3D Artist
For
Lionhead Studios
Type
Asymmetric 4 vs 1 competitive gameplay.

Collaborative Pre-visualisation piece; rendered with Vray for Maya (3 Artists: Michael Morton, Ian Faichnie, David Oxford) This piece was created as a visual target for the look of Fable Legends

Flash Hero Character: Zbrush sculpt render

Flash Hero Character: Zbrush sculpt render.

Flash Hero Character: Low poly wire frame render.

Flash Hero Character: Unreal Engine 4 Screenshot.

Flash Hero Character: Unreal 4 Screenshot.

Flash Hero Character: Unreal Engine 4 Screenshot.

Bulwark Shield: Unreal Engine 4 screenshot (character model done by Yuen Sin Ng)

3DCoat used to make PBR Materials.

Inga Shield in Unreal Engine 4 showing PBR Shader.

Emilia, NPC Character. Unreal 4 Screenshot.

Leech Hero Character: Unreal Engine 4 Screenshot (mid transformation)

Leech Hero Character: wireframe render

Puck: in game render (Unreal Engine 4)

Puck Creature: Unreal Engine 4 Screenshot. (Female Hero ‘Glory’ created by Ian Faichnie)

Puck creature: Unreal Engine 4 closeup.

Barkskin boss creature.

Barkskin boss creature: Wireframe.

Barkskin creature in action.

Leech Hero fighting Stalker Creature and Redcap(created by Ian Faichnie)

Rook Hero facing off against Stalker Creature – Unreal Engine 4 screenshot.